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تعداد ۱۸ پاسخ غیر تکراری از ۱۸ پاسخ تکراری در مدت زمان ۱,۰۸ ثانیه یافت شد.

1. Designing virtual worlds

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Author: / Richard A Bartle

Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)

Subject: Human-computer interaction,Computer games- Programming,Computer games- Design,Virtual reality- Social aspects,Internet games

Classification :
QA76
.
9
.
H85
,
B36
2004

2. Designing virtual worlds

  • اطلاعات استناد دهی
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Author: / Richard A Bartle

Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)

Subject: Human-computer interaction,Computer games- Programming,Computer games- Design,Virtual reality- Social aspects,Internet games

Classification :
QA76
.
9
.
H85
,
B36
2004

3. Flash multiplayer virtual worlds

  • اطلاعات استناد دهی
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Author: Makzan

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer animation,Internet games,Internet programming,Online social networks,Shared virtual environments

Classification :
TK5105
.
8885
.
F59
M349
2010

4. Game hacking :

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Author: Nick Cano

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Hacking,Intelligent agents (Computer software),Internet games-- Programming,Internet programming

Classification :
QA76
.
76
.
I58

5. HTML5 game development from the ground up with Construct 2

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Author: Roberto Dillon

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Programming,HTML (Document markup language),Internet games-- Design

Classification :
QA76
.
76
.
C672
D534
2014

6. HTML5 game development insights /

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Author: Colt McAnlis...[and more]

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: HTML (Document markup language),Internet games-- Programming.,Computer Science.

Classification :
QA76
.
76
.
H94

7. HTML5 game development with GameMaker

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Author:

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Design,Computer games-- Programming,HTML (Document markup language),Internet games

Classification :
QA76
.
76
.
C672
E555
2013

8. HTML5 game development with ImpactJS

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Author: Davy Cielen, Arno Meysman

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Development,HTML (Document markup language),Internet programming

Classification :
QA76
.
76
.
C672
C54
2013

9. HTML5 game engines :

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Author: Dan Nagle

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Application software-- Development,Computer games-- Programming,HTML (Document markup language),Internet games,Internet programming

Classification :
QA76
.
76
.
C672

10. HTML5 games development by example beginner's guide

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Author: Makzan

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Design,Computer games-- Programming,HTML (Document markup language),Internet games

Classification :
QA76
.
76
.
H94
M35
2011

11. Introducing HTML5 game development

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Author: Jesse Freeman

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Design,Computer games-- Programming,HTML (Document markup language),Internet games-- Design,Internet games-- Programming

Classification :
QA76
.
76
.
C672
F723
2012

12. Making isometric social real-time games with HTML5, CSS3, and JavaScript

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Author: Pagella, Mario Andre

Library: Library of Razi Metallurgical Research Center (Tehran)

Subject: ، Internet games,، HTML )Document markup language(,، Computer games -- Programming,، Cascading style sheets,، JavaScript )Computer program language(

Classification :
QA
76
.
73
.
P33
2011

13. Making isometric social real-time games with HTML5, CSS3, and Javascript

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Author: Mario Andrés Pagella

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer games-- Programming,Internet games-- Programming

Classification :
QA76
.
76
.
C672
P34
2011

14. Networking and online games

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Author: / Grenville Armitage, Mark Claypool, Philip Branch

Library: Central Library, Center of Documentation and Supply of Scientific Resources (East Azarbaijan)

Subject: Computer games, Programming,TCP/IP (Computer network protocol),Internet games

Classification :
QA76
.
76
.
C672
,
A76
2006

15. Networking and online games

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Author: / Grenville Armitage, Mark Claypool, Philip Branch

Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)

Subject: Computer games- Programming,TCP/IP (Computer network protocol),Internet games

Classification :
QA76
.
76
.
C672
,
A76
2006

16. Networking and online games

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Author: / Grenville Armitage, Mark Claypool, Philip Branch

Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)

Subject: Computer games- Programming,TCP/IP (Computer network protocol),Internet games

Classification :
QA76
.
76
.
C672
,
A76
2006

17. Networking and online games : understanding and engineering multiplayer Internet games

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Author: Grenville Armitage, Mark Claypool, Philip Branch

Library: Library of Institute for Research in Fundamental Sciences (Tehran)

Subject: ، Computer games -- Programming,، TCP/IP )Computer network protocol(,، Internet games

Classification :
QA
76
.
76
.
C672A75

18. Teach yourself Internet game programming with Java in 21 days

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Author: / Michael Morrison

Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)

Subject: Computer games- Programming,Internet programming,Java (Computer program language)

Classification :
QA76
.
76
.
C672
,
M677
1996
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