1. Designing virtual worlds
Author: / Richard A Bartle
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Human-computer interaction,Computer games- Programming,Computer games- Design,Virtual reality- Social aspects,Internet games
Classification :
QA76
.
9
.
H85
,
B36
2004


2. Designing virtual worlds
Author: / Richard A Bartle
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Human-computer interaction,Computer games- Programming,Computer games- Design,Virtual reality- Social aspects,Internet games
Classification :
QA76
.
9
.
H85
,
B36
2004


3. Flash multiplayer virtual worlds
Author: Makzan
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer animation,Internet games,Internet programming,Online social networks,Shared virtual environments
Classification :
TK5105
.
8885
.
F59
M349
2010


4. Game hacking :
Author: Nick Cano
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Hacking,Intelligent agents (Computer software),Internet games-- Programming,Internet programming
Classification :
QA76
.
76
.
I58


5. HTML5 game development from the ground up with Construct 2
Author: Roberto Dillon
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming,HTML (Document markup language),Internet games-- Design
Classification :
QA76
.
76
.
C672
D534
2014


6. HTML5 game development insights /
Author: Colt McAnlis...[and more]
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: HTML (Document markup language),Internet games-- Programming.,Computer Science.
Classification :
QA76
.
76
.
H94


7. HTML5 game development with GameMaker
Author:
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design,Computer games-- Programming,HTML (Document markup language),Internet games
Classification :
QA76
.
76
.
C672
E555
2013


8. HTML5 game development with ImpactJS
Author: Davy Cielen, Arno Meysman
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Development,HTML (Document markup language),Internet programming
Classification :
QA76
.
76
.
C672
C54
2013


9. HTML5 game engines :
Author: Dan Nagle
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Application software-- Development,Computer games-- Programming,HTML (Document markup language),Internet games,Internet programming
Classification :
QA76
.
76
.
C672


10. HTML5 games development by example beginner's guide
Author: Makzan
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design,Computer games-- Programming,HTML (Document markup language),Internet games
Classification :
QA76
.
76
.
H94
M35
2011


11. Introducing HTML5 game development
Author: Jesse Freeman
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design,Computer games-- Programming,HTML (Document markup language),Internet games-- Design,Internet games-- Programming
Classification :
QA76
.
76
.
C672
F723
2012


12. Making isometric social real-time games with HTML5, CSS3, and JavaScript
Author: Pagella, Mario Andre
Library: Library of Razi Metallurgical Research Center (Tehran)
Subject: ، Internet games,، HTML )Document markup language(,، Computer games -- Programming,، Cascading style sheets,، JavaScript )Computer program language(
Classification :
QA
76
.
73
.
P33
2011


13. Making isometric social real-time games with HTML5, CSS3, and Javascript
Author: Mario Andrés Pagella
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming,Internet games-- Programming
Classification :
QA76
.
76
.
C672
P34
2011


14. Networking and online games
Author: / Grenville Armitage, Mark Claypool, Philip Branch
Library: Central Library, Center of Documentation and Supply of Scientific Resources (East Azarbaijan)
Subject: Computer games, Programming,TCP/IP (Computer network protocol),Internet games
Classification :
QA76
.
76
.
C672
,
A76
2006


15. Networking and online games
Author: / Grenville Armitage, Mark Claypool, Philip Branch
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,TCP/IP (Computer network protocol),Internet games
Classification :
QA76
.
76
.
C672
,
A76
2006


16. Networking and online games
Author: / Grenville Armitage, Mark Claypool, Philip Branch
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,TCP/IP (Computer network protocol),Internet games
Classification :
QA76
.
76
.
C672
,
A76
2006


17. Networking and online games : understanding and engineering multiplayer Internet games
Author: Grenville Armitage, Mark Claypool, Philip Branch
Library: Library of Institute for Research in Fundamental Sciences (Tehran)
Subject: ، Computer games -- Programming,، TCP/IP )Computer network protocol(,، Internet games
Classification :
QA
76
.
76
.
C672A75


18. Teach yourself Internet game programming with Java in 21 days
Author: / Michael Morrison
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Internet programming,Java (Computer program language)
Classification :
QA76
.
76
.
C672
,
M677
1996

